AA / ENVIRONMENT ARCHIVE / 2020—2025
Environment / 3D Artist
Andrew
Asatiani
I'm Andrew Asatiani, a Tbilisi-based environment and 3D artist with an architectural eye for space, atmosphere, and visual storytelling.
I work across Unreal Engine, Blender, 3ds Max, and Substance to build game-ready worlds—from weathered medieval settlements to cinematic ruins and modern spaces.
Selected worlds · newest to oldest
Project timeline
A chronological archive of environments, cinematic studies, and commissioned work. Hover any title for its visual preview, then open it for the full project story.
Practice / process
World building with an architectural eye.
I’m an Environment / 3D Artist with hands-on experience in environment art, level design, 3D modeling, texturing, and scene optimization for interactive projects. I create immersive, visually compelling spaces with a strong focus on atmosphere, composition, and environmental storytelling. I work with Unreal Engine, Unity, Blender, and 3ds Max, combining artistic creativity with spatial design thinking. I’m experienced in collaborating with cross-functional teams to deliver high-quality, performance-conscious environments.
Download CVModeling
3ds Max · Blender · ZBrush · Marvelous Designer
Texturing
Substance Painter · Substance Designer
Engine
Unreal Engine 5 · Unity · Ray-tracing · Lumen/Nanite · Roblox Studio
Other
Photoshop · After Effects · SpeedTree · Houdini (Basic)
Have a world in mind?
Let's build something people remember.
I'm available for environment art, cinematic world building, asset production, and selected studio collaborations.
andrew.asatiani@gmail.com