AA / ENVIRONMENT ARCHIVE / 2020—2025

Environment / 3D Artist

Andrew
Asatiani

I'm Andrew Asatiani, a Tbilisi-based environment and 3D artist with an architectural eye for space, atmosphere, and visual storytelling.

I work across Unreal Engine, Blender, 3ds Max, and Substance to build game-ready worlds—from weathered medieval settlements to cinematic ruins and modern spaces.

0103

Selected worlds · newest to oldest

Project timeline

A chronological archive of environments, cinematic studies, and commissioned work. Hover any title for its visual preview, then open it for the full project story.

202502 projects
202403 projects
202103 projects
202005 projects

Practice / process

World building with an architectural eye.

I’m an Environment / 3D Artist with hands-on experience in environment art, level design, 3D modeling, texturing, and scene optimization for interactive projects. I create immersive, visually compelling spaces with a strong focus on atmosphere, composition, and environmental storytelling. I work with Unreal Engine, Unity, Blender, and 3ds Max, combining artistic creativity with spatial design thinking. I’m experienced in collaborating with cross-functional teams to deliver high-quality, performance-conscious environments.

Download CV
01

Modeling

3ds Max · Blender · ZBrush · Marvelous Designer

02

Texturing

Substance Painter · Substance Designer

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Engine

Unreal Engine 5 · Unity · Ray-tracing · Lumen/Nanite · Roblox Studio

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Other

Photoshop · After Effects · SpeedTree · Houdini (Basic)

Open for commissions

Have a world in mind?

Let's build something people remember.

I'm available for environment art, cinematic world building, asset production, and selected studio collaborations.

andrew.asatiani@gmail.com